Improving Executive Control in Cognitively Healthy Older Adults: the MUltitasking STrategy (MUST) Study

Purpose

Developing efficient cognitive intervention for cognitively health older adults is a major public health goal, due to its potential for reducing age-related cognitive decline and Alzheimer's disease/dementia risk. Executive Control is a relevant cognitive target since it declines with aging and is critical for multi-tasking in daily life. The proposed research investigates whether playing a web-based cognitive complex game (the Breakfast Game) impacts cognitive performance in cognitively healthy older adults. To be enrolled in the study, participants will be asked to undergo a cognitive sassessment, health questionnires, and a blood exam. The intervention consist in one educational session on healthy aging, and 10 one-hour cognitive training sessions 2-3 times a week over one month. Participants will be asked to repeat the cognitive assessment within 1-2 weeks after the intervention, and after three months.

Conditions

  • Healthy Aging
  • Alzheimer's Disease (AD)

Eligibility

Eligible Ages
Between 60 Years and 75 Years
Eligible Sex
All
Accepts Healthy Volunteers
Yes

Inclusion Criteria

  • Age 60-75 - Adequate English proficiency - Willingness to adhere to training protocol: - Attend 2 in-person assessments - Attend a blood test - Attend online intervention sessions and online follow-up assessment

Exclusion Criteria

  • Low test scores (below 26 on the Montreal Cognitive Assessment) - Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance. - Taking medications known to influence cognitive performance. - Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation. - Enrolled in a concurrent study that could affect the outcome of this study.

Study Design

Phase
N/A
Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel Assignment
Primary Purpose
Treatment
Masking
Double (Participant, Outcomes Assessor)
Masking Description
Participants will not be aware of the difference between the two active conditions. Assessor will not be aware in which group condition the participant was allocated.

Arm Groups

ArmDescriptionAssigned Intervention
Experimental
Strategy Training
Participants will undergo a web-based training protocol that involves playing an online game simulating a breakfast environment, where they will perform everyday activities such as "cooking" and "setting tables" in a multitasking fashion. Participants will learn to play the game using specific strategies to optimize their performance.
  • Behavioral: Web-based Cognitive Training (with strategy)
    Participants will learn to play a complex online game using specific guidance or strategy.
Active Comparator
Regular Training
Participants will undergo a web-based training protocol that involves playing an online game simulating a breakfast environment, where they will perform everyday activities such as "cooking" and "setting tables" in a multitasking fashion. Participants will learn to play the game under regular game instructions.
  • Behavioral: Web-based Cognitive Training (without strategy)
    Participants will learn to play a complex online game without specific guidance or strategy.
No Intervention
Passive Control

Recruiting Locations

Rutgers New Jersey Medical School, Behavior Health Sciences Building, F-Level
Newark, New Jersey 07103
Contact:
Thamiris Gonçalves Clinical Research Coordinator, MS
973-972-2977
engaging.lab@rutgers.edu

More Details

NCT ID
NCT06995638
Status
Recruiting
Sponsor
Rutgers, The State University of New Jersey

Study Contact

Thamiris Golçalves Clinical Research Coordinator, MS
973-972-2977
engaging.lab@rutgers.edu

Detailed Description

The proposed research investigates whether exposure to a web-based training protocol designed to enhance executive control / multi-tasking abilities will improve cognitive performance in cognitively healthy older adults. Cognitively normal adults aged 60-75 will be randomized into three groups: 1) Web-based game with training strategy (Experimental); 2) Web-based game without training strategy (Active Control); 3) No intervention group (Passive control). Participants in groups 1 and 2 will be instructed to play the complex, high-demand online game, the Breakfast Game, for 10 one-hour sessions over 4 weeks. At study entry all participants will be asked to complete a cognitive assessment, health questionnaires, a blood exam and and education session on healthy aging. After the intervention, participants will be asked to repeat the cogntive assessment within 1-2 weeks, and after 3 months.